Design patterns are formalized best practices and reusable architectural templates that software engineers use to solve commonly recurring design problems in object-oriented and functional systems. First cataloged by the "Gang of Four" (GoF), design patterns establish a shared vocabulary for developers and promote loose coupling, high cohesion, and maintainable software architectures.
This hub organizes creational, structural, and behavioral design patterns alongside modern idiomatic implementations.
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| DESIGN PATTERN TAXONOMY |
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| Category | Core Purpose | Canonical Examples |
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| Creational Patterns | Object instantiation mechanics | Factory Method, Builder, |
| | and lifecycle decoupling | Singleton, Abstract Factory|
| Structural Patterns | Class and object composition into | Adapter, Decorator, Proxy, |
| | flexible larger structures | Composite, Facade |
| Behavioral Patterns | Algorithms and assignment of | Strategy, Observer, Command|
| | responsibilities between objects | Visitor, Specification |
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